As part of my ITP 310: Designing for User Experiences class, our group was tasked with pitching an idea for a digital venture that could be prototyped by the end of the semester.
Though we did not have official roles within our project teams, I took on the unofficial role of design lead by planning meetings and work sessions, organizing team files, and guiding the development of prototypes. Additionally, I did most of the prototyping for the onboarding and bill creation workflows (to be shown).
Though we all had our personal experiences, we wanted to confirm whether this was truly an issue and if so, to collect potential reasons why. To do so, we conducted three informational interviews with fellow college students about their own opinions and experiences with bill-splitting.
The key takeaways we gathered from students were:
Before taking our designs to higher fidelity, we first wanted to check the usability of the systems and features we had integrated with end users. In total, we had 6 individuals test for functionality, during which participants would attempt to complete a task from the flows and then answer various questions about the task using the system usability scales (SUS) format.
Results & Analysis
All 6 individuals were unable to complete the task at hand. Only one ended was unable to proceed past the first screen, while the other five got stuck in the latter parts of the flow. The average task time was 29.4 seconds, which was longer than expected. These results suggest that our assigning system was not easy enough to understand.
This is further confirmed by the heatmaps -- the clicks were more concentrated in the first several screens and became more scattered and frantic as the flow progressed. Additionally, by the last screen, activity dropped by a drastic amount.
Through these findings, we came to the conclusion that the root issue was the tap-user-then-item assignment system, and that it needed to changed significantly to be more intuitive to use.
Feedback
All 6 individuals reported difficulty in completing the task because of a lack of instructions or intuitive design, while some reported even feeling overwhelmed by all the features on screen.
Reflections
To say the least, the results of our usability testing trials were incredibly humbling. We had carelessly assumed in our first design iterations that the assigning system made intuitive sense for users, when it was the complete opposite. It was a very necessary wakeup call that just because an idea works in your head doesn’t mean that it will work on paper!
Feedback from our course instructor and peers, in addition to the insights from usability testing, brought us to this realization. Instead, we needed to focus instead on elaborating on the app’s distinctive features.
First, we reevaluated the necessary features based on the needs of our user personas and applied the necessary changes to our user flows. Next, we redid our wireframes and lo-fis based around these changes.
An addition we made to our onboarding flow was the privacy feature for people discovery. By toggling a switch, users can have control over the personal information Bill Up has.